Dungeon Generator v2.5
No dungeon generated
Generating dungeon…
Map Settings
Size
Fine (10×10)
Diminutive (20×20)
Tiny (40×40)
Small (60×60)
Medium (80×80)
Large (100×100)
Huge (120×120)
Custom…
Tile px
10
14
18
24
70 (Roll20)
Rows
Columns
Layout Algorithm
Dungeon (maze + rooms)
Cavern (organic)
Rooms Only (sparse)
Partitioned Rooms (structured)
Blank Map (entries/exits only)
Dungeon Shape
Square
Rectangle (wide)
Cross
Ring (outer)
Round
Room Size
Small
Medium
Large
Huge
Mixed
Room Count
Few
Some
Many
Packed
Room Layout
Scattered
Sparse
Dense
Symmetric
Allowed Room Shapes
Rectangle
Diamond
Circular
L-shaped
Hexagon
Irregular
Corridor Style
Labyrinthine (maze-filled)
Errant (wandering)
Straight
Allow unattached rooms
Dead Ends
Keep all
Half
Most
All
Doors
None (arches only)
Sparse
Normal
Many
Room Exits
Minimal (1)
Normal (1–3)
Many (2–5)
Exterior Egress
None
Some
Many
D&D Content
Level
Party Size
Difficulty
Easy
Medium
Difficult
Hard
Deadly
Theme / Motif
Standard
Undead Crypt
Goblinoid Warren
Aberrant/Far Realm
Underdark
Draconic Lair
Demonic Temple
Infernal Fortress
Elemental Fire
Elemental Cold
Fey / Feywild
Arcane Laboratory
Natural Cave
Aquatic / Sunken
Giant Hall
Construct Forge
Special Rooms
Some
Many
None
Monsters per Encounter
Small amount (stronger)
Medium
Many (weaker)
Display
Map Theme
Standard
Classic Blue
Parchment (player map)
Sandstone
Aquatic
Infernal
Glacial
Crosshatch
Graph Paper
UI Theme
Dark (default)
Light
Light Blue
Dark Green
Wall Style
Solid (filled)
Void (= background)
Color Scheme
Black & White
Parchment (classic)
Dark (dungeon)
Blueprint
Sepia
Cave (stone)
Vellum (old paper)
Grid
Full grid
Dot grid
None
Zoom:
100%
Seed (blank = random)
Entries & Exits
Type
Grid Location
Facing
+ Add Entry / Exit
Right-click the map to inspect a grid coordinate. Blank table uses automatic stairs.
⚙ Generate Dungeon
Export
Image Format
PNG (lossless)
JPG (compressed)
WebP (modern)
Save Map
PDF
TXT Key
Save JSON
Load JSON
Edit JSON
🛠 Map Editor: Off
✎ Corridor
⌫ Erase Tile
▯ Add / Edit Door
+ Add Room
⚙ Configure Selection
✦ Edit Room
⚠ Add Trap
✓ Clear Tool
Room Key
Generate a dungeon to see the room key.
Configure Room
Change room shape
Rectangle
Diamond
Circular
L-shaped
Hexagon
Irregular
Content
Keep current contents
Manual description
Random empty/features
Encounter generator
Treasure
Room trap
Special room
Encounter difficulty
Easy
Medium
Difficult
Hard
Deadly
Door trap
No change
Add random trap to doors
Remove door traps
Encounter generator — generate by difficulty or assemble manually
Add
Generate
No encounter configured.
Description
Save Room
Edit Room Cells
Delete Room
Cancel
Configure Tile Trap
Trap
Random trap
Place Trap
Cancel
Configure Door
Door type
Random
Arch
Door
Locked
Secret
Concealed
Material
Mechanism
Lock
Special type
Door trap
Save Door
Cancel